Wednesday, October 20, 2010

Diplomatic Risk and the Real World of Politics

I have to admit Diplomatic Risk is very fun. I also have to admit that it has certain aspects that resemble actual politics.

Although the game does not address complexities and details such as economic issues and social aspects, it does give a general idea of how nations act in the global arena.

Each group (or nation) has its own agenda and will act in the interest of completing the goals of that agenda. Many real world nations have "agendas" and will act to follow this agenda. For example, the United States has taken on the task of fighting terrorism, so it engaged in war with Afghanistan after 9/11.

Each group is also trying to survive, maintain, and maybe even gain territory. This is also true of real nations; most nations want to survive and keep the territory it owns in order to maintain a presence in the world and not be totally obliterated.

Traces of realism, constructivism, and liberalism can be seen in the game as well. Realism: many nations are acting in their own interest to achieve their goals and using their "secret powers" to their own advantage. Constructivism: some nations are portraying a certain identity and acting according to that identity, the blue team is a peacemaker and is establishing alliances and the black team is the hegemon and is working to maintain this position. Liberalism: some teams are working together to achieve their perspective goals.

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